home *** CD-ROM | disk | FTP | other *** search
- INSTRUCTIONS
-
- I. OVERVIEW
-
- Netris takes the classic Tetris arcade game and adds several new features
- to create a new, unique form of entertainment. The Netris playing area
- is a 22 row by 10 column grid. Like Tetris, pieces consisting of four
- adjacent blocks fall from the top of the screen until they come to rest
- at the top of the block pile. By rotating the pieces and moving them
- side to side, the player can control where the pieces land and how they
- fit into the pile. When a complete row of the grid is filled, the blocks
- of that row are removed from the pile. Every so often, a special piece
- will appear at the top of the screen and begin falling. There are five
- such pieces: Small Bombs, Big Bombs, Guns, Mashers, and Inverters. Each
- piece has its own unique characteristics which will be discussed in
- section III. The game is ended when the pile has become so high that the
- newest piece no longer has room to enter the grid.
-
-
-
-
-
-
-
- II. KEYS
-
- Following is a list of keys and their functions
-
- KEY NAME FUNCTION
-
- 8 PAUSE Pauses the game
-
- 4 LEFT Moves pieces to the left
-
- 6 RIGHT Moves pieces to the right
-
- 2 DROP Drops pieces to the top of the pile
-
- 5 ROTATE/FIRE Rotates standard pieces counterclockwise
- Fires guns and inverters
- 9 PREVIEW Toggles on and off the preview of the next
- standard piece.
- s SOUND Toggles sound on and off
-
- q QUIT Immediately ends game and returns to title screen
-
-
-
- III. SPECIAL PIECES
- There are five special pieces in NETRIS. Each of these pieces
- disappears from the grid after its functions have been completed. They
- are as follows:
-
- SMALL BOMBS: Small bombs begin appearing on level one. When a small
- bomb strikes a block, the bomb and the block are
- annihilated.
- BIG BOMBS: Big bombs begin appearing on level two. When a big bomb
- strikes a block, a four by four section of the grid is
- cleared.
- GUNS: Guns begin appearing on level three. When fired, the gun
- shoots downward, destroying the first block it hits. The
- gun can be fired repeatedly until it has fallen to the top
- of the pile and can fall no further.
- MASHERS: Mashers begin appearing on level four. When a masher lands
- on the pile, it compresses the column beneath it,
- eliminating all empty grid spaces in that column.
- INVERTERS: Inverters begin appearing on level 5. When fired, the two
- columns beneath the inverter are inverted, empty spaces
- being filled, and filled spaces being cleared. Each
- inverter can be fired only once.
-
-
- IV. SCORING
-
- Each time a standard piece lands, you receive 10*(row+level) points,
- where the bottom row is considered row 0. If the piece has been dropped
- from a higher row, the score is doubled.
-
- When a complete row has been filled, a line is scored, and the row is
- removed from the grid. The level increases after every 10 lines. Scoring
- for completed rows depends upon how many have been filled
- simultaneously. Single lines score 100 pts; Doubles score 400; Triples
- score 900; and Quadruples (known as Tetrises) score 2500. In Netris, it
- is also possible to complete five or more lines at once, using the
- masher or the inverter. Such a feat is called a "Netris", named after
- the game. Netrises score 100*(n+1)^2 points, where n>4 is the number of
- simultaneous lines.
-
- Special pieces also use the 10*(row+level) formula for scoring. For
- bombs and guns, points are awarded for each block destroyed. For the
- inverter, each block inverted scores points. For the masher, points are
- awarded for each space that is eliminated from the mashed column.
-
- You are now ready to enjoy playing Netris!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-